Monster · CR 1/8 (25 XP) · 2014 rules

Tribal Warrior

Medium humanoid (any race), any alignment

  • Armor Class 12 (Hide Armor)
  • Hit Points 11 ()
  • Speed 30 ft.
  • Senses passive perception 10
  • Languages any one language
  • Challenge 1/8 (25 XP) · Proficiency Bonus +2

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage, or 5 () piercing damage if used with two hands to make a melee attack.

Description

Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits