Campaign · Levels 1–8

The Wild Beyond the Witchlight

Run away with the carnival into a Feywild fairy tale.

What it’s about

Three hags known as the Hourglass Coven have frozen the archfey Zybilna in time and split her Feywild domain, Prismeer, into three realms. The party finds its way into Prismeer through the travelling Witchlight Carnival, which visits their world once every eight years.

How it plays

A whimsical, bittersweet fairy tale where nearly every obstacle can be solved by talking, bargaining or cleverness instead of combat.

Start at 3rd level for a gentler, talk-heavy game.

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Summary written by Roleplayer from the published adventure and kept spoiler-light. The Wild Beyond the Witchlight is published by Wizards of the Coast. Roleplayer is not affiliated with Wizards of the Coast or other publishers.