The Best D&D Adventures for New Players

Picking a first adventure is easier when you know what each one asks of the table. These published adventures are friendly to new players and new Dungeon Masters, from one-evening one-shots to full campaigns. Each links to its page in our Adventure Library, with groups that are running it right now.

Lost Mine of Phandelver

Levels 1–5 · Starter adventure · About 10–17 sessions. The classic first campaign. A frontier town to protect, a few dungeons and a clear villain, and it teaches the game as it goes. About Lost Mine of Phandelver.

Dragon of Icespire Peak

Levels 1–6 · Starter adventure · About 12–21 sessions. A job board of short quests around a small town, so groups can play in short bursts — and it scales to small parties. About Dragon of Icespire Peak.

Rats of Waterdeep

Levels 1–4 · Short adventure · About 5–8 sessions. A short city mystery for low levels: a good taste of investigation and roleplay before committing to a long campaign. About Rats of Waterdeep.

Strange Lights

Level 3 · One-shot · 1 session. A one-shot for a single evening. Great for trying the game with friends who aren’t sure yet. About Strange Lights.

The Wild Beyond the Witchlight

Levels 1–8 · Campaign · About 17–29 sessions. A fairy-tale campaign where most problems can be solved without a fight — ideal for groups who like talking and puzzles. About The Wild Beyond the Witchlight.

Waterdeep: Dragon Heist

Levels 1–5 · Campaign · About 10–17 sessions. An urban caper with factions and a treasure hunt. Best once the table is comfortable with roleplay. About Waterdeep: Dragon Heist.

Before your first session

  • Run a short session zero: agree on tone, safety tools and how often you will play.
  • Make characters together with the Character Builder so everyone starts with a sheet that rolls.
  • Start a campaign on Roleplayer and pick the adventure — you get a session-by-session pacing plan for it.

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