Monster · CR 1/2 (100 XP) · 2024 rules

Gnoll Warrior

Medium fiend, chaotic evil

  • Armor Class 15 (natural armor)
  • Hit Points 27 ()
  • Speed 30 ft.
  • Initiative +1 (11)
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Gnoll
  • Challenge 1/2 (100 XP; PB +2)

Actions

Rend. Melee Attack Roll: , reach 5 ft. Hit: 5 () Piercing damage.

Bone Bow. Ranged Attack Roll: , range 150/600 ft. Hit: 6 () Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits