Monster · CR 1 (200 XP) · 2024 rules

Goblin Boss

Small fey, chaotic neutral

  • Armor Class 17 (natural armor)
  • Hit Points 21 ()
  • Speed 30 ft.
  • Initiative +2 (12)
  • Skills
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages Common, Goblin
  • Challenge 1 (200 XP; PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: , reach 5 ft. Hit: 5 () Slashing damage, plus 2 () Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: , range 80/320 ft. Hit: 5 () Piercing damage, plus 2 () Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits