Monster · CR 5 (1,800 XP) · 2024 rules

Half-Dragon

Medium dragon, neutral

  • Armor Class 18 (natural armor)
  • Hit Points 105 ()
  • Speed 40 ft.
  • Initiative +5 (15)
  • Saving Throws ,
  • Skills , ,
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
  • Languages Common, Draconic
  • Challenge 5 (1,800 XP; PB +3)

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack. The half-dragon makes two Claw attacks.

Claw. Melee Attack Roll: , reach 10 ft. Hit: 6 () Slashing damage plus 7 () damage of the type chosen for the Draconic Origin trait.

Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 () damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Bonus Actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits