Monster · CR 4 (1,100 XP) · 2024 rules

Weretiger

Small monstrosity, neutral

  • Armor Class 12 (natural armor)
  • Hit Points 120 ()
  • Speed 30 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 15
  • Languages Common (can’t speak in tiger form)
  • Challenge 4 (1,100 XP; PB +2)

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Scratch. Melee Attack Roll: , reach 5 ft. Hit: 10 () Slashing damage.

Longbow. Ranged Attack Roll: , range 150/600 ft. Hit: 11 () Piercing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits