Monster · CR 6 (2,300 XP) · 2024 rules

Chimera

Large monstrosity, chaotic evil

  • Armor Class 14 (natural armor)
  • Hit Points 114 ()
  • Speed 30 ft., fly 60 ft.
  • Initiative +0 (10)
  • Skills
  • Senses Darkvision 60 ft., Passive Perception 18
  • Languages Understands Draconic but can’t speak
  • Challenge 6 (2,300 XP; PB +3)

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 11 () Piercing damage, or 18 () Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage.

Ram. Melee Attack Roll: , reach 5 ft. Hit: 10 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 () Fire damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits