Monster · CR 1 (200 XP) · 2024 rules

Copper Dragon Wyrmling

Medium dragon, chaotic good

  • Armor Class 16 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft., fly 60 ft., climb 30 ft.
  • Initiative +3 (13)
  • Saving Throws ,
  • Skills ,
  • Immunities acid
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
  • Languages Draconic
  • Challenge 1 (200 XP; PB +2)

Actions

Rend. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 () Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits