Monster · CR 5 (1,800 XP) · 2024 rules

Earth Elemental

Large elemental, neutral

  • Armor Class 17 (natural armor)
  • Hit Points 147 ()
  • Speed 30 ft., burrow 30 ft.
  • Initiative −1 (9)
  • Immunities poison, exhaustion, paralyzed, petrified, poisoned, unconscious
  • Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
  • Languages Primordial (Terran)
  • Challenge 5 (1,800 XP; PB +3)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: , reach 10 ft. Hit: 14 () Bludgeoning damage.

Rock Launch. Ranged Attack Roll: , range 60 ft. Hit: 8 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits