Monster · CR 8 (3,900 XP) · 2024 rules

Frost Giant

Huge giant, neutral evil

  • Armor Class 15 (natural armor)
  • Hit Points 149 ()
  • Speed 40 ft.
  • Initiative +2 (12)
  • Saving Throws , ,
  • Skills ,
  • Immunities cold
  • Senses Passive Perception 13
  • Languages Giant
  • Challenge 8 (3,900 XP; PB +3)

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: , reach 10 ft. Hit: 19 () Slashing damage plus 9 () Cold damage.

Great Bow. Ranged Attack Roll: , range 150/600 ft. Hit: 17 () Piercing damage plus 7 () Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry. The giant or one creature of its choice that can see or hear it gains 16 () Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits