- Armor Class 12
- Hit Points 7 ()
- Speed 30 ft.
- Senses darkvision 60 ft., passive perception 10
- Languages —
- Challenge 1/8 (25 XP) · Proficiency Bonus +2
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: 3 () piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 () every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.