Monster · CR 5 (1,800 XP) · 2024 rules

Hill Giant

Huge giant, chaotic evil

  • Armor Class 13 (natural armor)
  • Hit Points 105 ()
  • Speed 40 ft.
  • Initiative +2 (12)
  • Skills
  • Senses Passive Perception 12
  • Languages Giant
  • Challenge 5 (1,800 XP; PB +3)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: , reach 10 ft. Hit: 18 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: , range 60/240 ft. Hit: 16 () Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits