Monster · 2024 rules

Homunculus

Small construct, neutral

  • Armor Class 13 (natural armor)
  • Hit Points 4 ()
  • Speed 20 ft., fly 40 ft.
  • Initiative +2 (12)
  • Saving Throws ,
  • Immunities poison, charmed, poisoned
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Understands Common plus one other language but can’t speak
  • Challenge 0 (0 XP; PB +2)

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: , reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits