Monster · CR 5 (1,800 XP) · 2024 rules

Air Elemental

Large elemental, neutral

  • Armor Class 15 (natural armor)
  • Hit Points 90 ()
  • Speed 10 ft., fly 90 ft. (hover)
  • Initiative +5 (15)
  • Resistances lightning
  • Immunities poison, thunder, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Primordial (Auran)
  • Challenge 5 (1,800 XP; PB +3)

Traits

Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: , reach 10 ft. Hit: 14 () Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 () Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits