Monster · CR 3 (700 XP) · 2024 rules

Mummy

Small undead, lawful evil

  • Armor Class 11 (natural armor)
  • Hit Points 58 ()
  • Speed 20 ft.
  • Initiative −1 (9)
  • Saving Throws
  • Immunities necrotic, poison, charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses Darkvision 60 ft., Passive Perception 11
  • Languages Common plus two other languages
  • Challenge 3 (700 XP; PB +2)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: , reach 5 ft. Hit: 8 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits