- Armor Class 11 (natural armor)
- Hit Points 58 ()
- Speed 20 ft.
- Initiative −1 (9)
- Saving Throws
- Immunities necrotic, poison, charmed, exhaustion, frightened, paralyzed, poisoned
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Common plus two other languages
- Challenge 3 (700 XP; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: , reach 5 ft. Hit: 8 () Bludgeoning damage plus 10 () Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 () every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.