Monster · CR 1/2 (100 XP) · 2024 rules

Reef Shark

Medium beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 5 ft., swim 30 ft.
  • Initiative +2 (12)
  • Skills
  • Senses Blindsight 30 ft., Passive Perception 12
  • Languages None
  • Challenge 1/2 (100 XP; PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: , reach 5 ft. Hit: 7 () Piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits