Monster · CR 17 (18,000 XP) · 2024 rules

Adult Red Dragon

Huge dragon, chaotic evil

  • Armor Class 19 (natural armor)
  • Hit Points 256 ()
  • Speed 40 ft., fly 80 ft., climb 40 ft.
  • Initiative +12 (22)
  • Saving Throws ,
  • Skills ,
  • Immunities fire
  • Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
  • Languages Common, Draconic
  • Challenge 17 (18,000 XP; PB +6)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: , reach 10 ft. Hit: 13 () Slashing damage plus 5 () Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 () Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, with spell attacks):

  • At Will: Command, Detect Magic, Scorching Ray
  • 1/Day Each: Fireball

Legendary Actions

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits