Monster · CR 24 (62,000 XP) · 2024 rules

Ancient Red Dragon

Gargantuan dragon, chaotic evil

  • Armor Class 22 (natural armor)
  • Hit Points 507 ()
  • Speed 40 ft., fly 80 ft., climb 40 ft.
  • Initiative +14 (24)
  • Saving Throws ,
  • Skills ,
  • Immunities fire
  • Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
  • Languages Common, Draconic
  • Challenge 24 (62,000 XP; PB +7)

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: , reach 15 ft. Hit: 19 () Slashing damage plus 10 () Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 () Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, with spell attacks):

  • At Will: Command, Detect Magic, Scorching Ray
  • 1/Day Each: Fireball, Scrying

Legendary Actions

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits