Monster · CR 2 (450 XP) · 2024 rules

Ankheg

Large monstrosity, unaligned

  • Armor Class 14 (natural armor)
  • Hit Points 45 ()
  • Speed 30 ft., burrow 10 ft.
  • Initiative +0 (10)
  • Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
  • Languages None
  • Challenge 2 (450 XP; PB +2)

Traits

Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Bite. Melee Attack Roll: (with Advantage if the target is Grappled by the ankheg), reach 5 ft. 10 () Slashing damage plus 3 () Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).

Acid Spray (Recharge 6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 () Acid damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits