Monster · CR 2 (450 XP) · 2024 rules

Azer Sentinel

Medium elemental, lawful neutral

  • Armor Class 17 (natural armor)
  • Hit Points 39 ()
  • Speed 30 ft.
  • Initiative +1 (11)
  • Saving Throws
  • Immunities fire, poison, poisoned
  • Senses Passive Perception 11
  • Languages Primordial (Ignan)
  • Challenge 2 (450 XP; PB +2)

Traits

Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 () Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer. Melee Attack Roll: , reach 5 ft. Hit: 8 () Bludgeoning damage plus 3 () Fire damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits