Monster · 2024 rules

Commoner

Small humanoid, neutral

  • Armor Class 10 (natural armor)
  • Hit Points 4 ()
  • Speed 30 ft.
  • Initiative +0 (10)
  • Senses Passive Perception 10
  • Languages Common
  • Challenge 0 (0 XP; PB +2)

Traits

Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: , reach 5 ft. Hit: 2 () Bludgeoning damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits