Monster · CR 1 (200 XP) · 2024 rules

Death Dog

Medium monstrosity, neutral evil

  • Armor Class 12 (natural armor)
  • Hit Points 39 ()
  • Speed 40 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Darkvision 120 ft., Passive Perception 15
  • Languages None
  • Challenge 1 (200 XP; PB +2)

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 4 () Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 ().

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits