Monster · CR 2 (450 XP) · 2024 rules

Druid

Small humanoid, neutral

  • Armor Class 13 (natural armor)
  • Hit Points 44 ()
  • Speed 30 ft.
  • Initiative +1 (11)
  • Skills , ,
  • Senses Passive Perception 15
  • Languages Common, Druidic, Sylvan
  • Challenge 2 (450 XP; PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: , reach 5 ft. Hit: 7 () Bludgeoning damage plus 2 () Poison damage.

Verdant Wisp. Ranged Attack Roll: , range 90 ft. Hit: 10 () Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At Will: Druidcraft, Speak with Animals
  • 2/Day Each: Entangle, Thunderwave
  • 1/Day Each: Animal Messenger, Longstrider, Moonbeam

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits