- Armor Class 12 (natural armor)
- Hit Points 17 ()
- Speed 30 ft., fly 30 ft.
- Initiative +2 (12)
- Skills ,
- Immunities poison, exhaustion, poisoned
- Senses Darkvision 60 ft., Passive Perception 12
- Languages Primordial (Auran, Terran)
- Challenge 1/2 (100 XP; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 () Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: , reach 5 ft. Hit: 4 () Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).