Monster · CR 4 (1,100 XP) · 2024 rules

Elephant

Huge beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 76 ()
  • Speed 40 ft.
  • Initiative −1 (9)
  • Senses Passive Perception 10
  • Languages None
  • Challenge 4 (1,100 XP; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: , reach 5 ft. Hit: 15 () Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 () Bludgeoning damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits