- Armor Class 12 (natural armor)
- Hit Points 76 ()
- Speed 40 ft.
- Initiative −1 (9)
- Senses Passive Perception 10
- Languages None
- Challenge 4 (1,100 XP; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: , reach 5 ft. Hit: 15 () Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 () Bludgeoning damage. Success: Half damage.