Monster · CR 7 (2,900 XP) · 2024 rules

Giant Ape

Huge beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 168 ()
  • Speed 40 ft., climb 40 ft.
  • Initiative +5 (15)
  • Skills , ,
  • Senses Passive Perception 14
  • Languages None
  • Challenge 7 (2,900 XP; PB +3)

Actions

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: , reach 10 ft. Hit: 22 () Bludgeoning damage.

Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on that point. Failure: 24 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.

Bonus Actions

Leap. The ape jumps up to 30 feet by spending 10 feet of movement.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits