Monster · CR 1/8 (25 XP) · 2014 rules

Giant Rat (Diseased)

Small beast, unaligned

  • Armor Class 12
  • Hit Points 7 ()
  • Speed 30 ft.
  • Senses darkvision 60 ft., passive perception 10
  • Languages —
  • Challenge 1/8 (25 XP) · Proficiency Bonus +2

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: 3 () piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 () every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits