Monster · CR 5 (1,800 XP) · 2024 rules

Gladiator

Small humanoid, neutral

  • Armor Class 16 (natural armor)
  • Hit Points 112 ()
  • Speed 30 ft.
  • Initiative +5 (15)
  • Saving Throws , , ,
  • Skills ,
  • Senses Passive Perception 11
  • Languages Common
  • Challenge 5 (1,800 XP; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 11 () Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits