Monster · CR 3 (700 XP) · 2024 rules

Hell Hound

Medium fiend, lawful evil

  • Armor Class 15 (natural armor)
  • Hit Points 58 ()
  • Speed 50 ft.
  • Initiative +1 (11)
  • Skills
  • Immunities fire
  • Senses Darkvision 60 ft., Passive Perception 15
  • Languages Understands Infernal but can’t speak
  • Challenge 3 (700 XP; PB +2)

Traits

Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The hound makes two Bite attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 7 () Piercing damage plus 3 () Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 () Fire damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits