Monster · CR 3 (700 XP) · 2024 rules

Knight

Small humanoid, neutral

  • Armor Class 18 (natural armor)
  • Hit Points 52 ()
  • Speed 30 ft.
  • Initiative +0 (10)
  • Saving Throws ,
  • Senses Passive Perception 10
  • Languages Common plus one other language
  • Challenge 3 (700 XP; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: , reach 5 ft. Hit: 10 () Slashing damage plus 4 () Radiant damage.

Heavy Crossbow. Ranged Attack Roll: , range 100/400 ft. Hit: 11 () Piercing damage plus 4 () Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits