Monster · CR 1 (200 XP) · 2024 rules

Lion

Large beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 50 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 13
  • Languages None
  • Challenge 1 (200 XP; PB +2)

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: , reach 5 ft. Hit: 7 () Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits