Monster · CR 1/2 (100 XP) · 2014 rules

Lizardfolk

Medium humanoid (lizardfolk), neutral

  • Armor Class 13 (natural armor), 15 (Shield)
  • Hit Points 22 ()
  • Speed 30 ft., swim 30 ft.
  • Skills , ,
  • Senses passive perception 13
  • Languages Draconic
  • Challenge 1/2 (100 XP) · Proficiency Bonus +2

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () piercing damage.

Heavy Club. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. Hit: 5 () piercing damage.

Spiked Shield. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits