Monster · CR 1/2 (100 XP) · 2024 rules

Magma Mephit

Small elemental, neutral evil

  • Armor Class 11 (natural armor)
  • Hit Points 18 ()
  • Speed 30 ft., fly 30 ft.
  • Initiative +1 (11)
  • Skills
  • Immunities fire, poison, exhaustion, poisoned
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Primordial (Ignan, Terran)
  • Challenge 1/2 (100 XP; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 () Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: , reach 5 ft. Hit: 3 () Slashing damage plus 3 () Fire damage.

Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 () Fire damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits