Monster · CR 3 (700 XP) · 2024 rules

Minotaur of Baphomet

Large monstrosity, chaotic evil

  • Armor Class 14 (natural armor)
  • Hit Points 85 ()
  • Speed 40 ft.
  • Initiative +0 (10)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages Abyssal
  • Challenge 3 (700 XP; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: , reach 10 ft. Hit: 10 () Slashing damage plus 10 () Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: , reach 5 ft. Hit: 18 () Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 () Piercing damage and has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits