Monster · 2024 rules

Octopus

Small beast, unaligned

  • Armor Class 12
  • Hit Points 3 ()
  • Speed 5 ft., swim 30 ft.
  • Initiative +2 (12)
  • Saving Throws ,
  • Skills ,
  • Senses Darkvision 30 ft., Passive Perception 12
  • Languages None
  • Challenge 0 (10 XP; PB +2)

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: , reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits