Monster · CR 1 (200 XP) · 2024 rules

Pirate

Small humanoid, neutral

  • Armor Class 14 (natural armor)
  • Hit Points 33 ()
  • Speed 30 ft.
  • Initiative +5 (15)
  • Saving Throws ,
  • Senses Passive Perception 11
  • Languages Common plus one other language
  • Challenge 1 (200 XP; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 5 () Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits