Monster · CR 5 (1,800 XP) · 2024 rules

Roper

Large aberration, neutral evil

  • Armor Class 20 (natural armor)
  • Hit Points 93 ()
  • Speed 10 ft., climb 20 ft.
  • Initiative +5 (15)
  • Skills ,
  • Senses Darkvision 60 ft., Passive Perception 16
  • Languages None
  • Challenge 5 (1,800 XP; PB +3)

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 17 () Piercing damage.

Tentacle. Melee Attack Roll: , reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits