Monster · CR 1/2 (100 XP) · 2024 rules

Satyr

Medium fey, chaotic neutral

  • Armor Class 13 (natural armor)
  • Hit Points 31 ()
  • Speed 40 ft.
  • Initiative +3 (13)
  • Skills , ,
  • Senses Passive Perception 12
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: , reach 5 ft. Hit: 5 () Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 () Psychic damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits