Monster · 2014 rules

Shrieker

Medium plant, unaligned

  • Armor Class 5
  • Hit Points 13 ()
  • Speed 0 ft.
  • Condition Immunities Blinded, Blinded, Frightened
  • Senses blindsight 30 ft. (blind beyond this radius), passive perception 6
  • Languages —
  • Challenge 0 (10 XP) · Proficiency Bonus +2

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for of the shrieker’s turns afterward

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits