Monster · CR 8 (3,900 XP) · 2024 rules

Spirit Naga

Large fiend, chaotic evil

  • Armor Class 17 (natural armor)
  • Hit Points 135 ()
  • Speed 40 ft.
  • Initiative +3 (13)
  • Saving Throws , , ,
  • Immunities poison, charmed, poisoned
  • Senses Darkvision 60 ft., Passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3,900 XP; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: , reach 10 ft. Hit: 7 () Piercing damage plus 14 () Poison damage.

Necrotic Ray. Ranged Attack Roll: , range 60 ft. Hit: 21 () Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

  • At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
  • 2/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits