- Armor Class 17 (natural armor)
- Hit Points 135 ()
- Speed 40 ft.
- Initiative +3 (13)
- Saving Throws , , ,
- Immunities poison, charmed, poisoned
- Senses Darkvision 60 ft., Passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3,900 XP; PB +3)
Traits
Fiendish Restoration. If it dies, the naga returns to life in days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: , reach 10 ft. Hit: 7 () Piercing damage plus 14 () Poison damage.
Necrotic Ray. Ranged Attack Roll: , range 60 ft. Hit: 21 () Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
- 2/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt