Monster · CR 1 (200 XP) · 2024 rules

Spy

Small humanoid, neutral

  • Armor Class 12 (natural armor)
  • Hit Points 27 ()
  • Speed 30 ft., climb 30 ft.
  • Initiative +4 (14)
  • Skills , , , , ,
  • Senses Passive Perception 16
  • Languages Common plus one other language
  • Challenge 1 (200 XP; PB +2)

Actions

Shortsword. Melee Attack Roll: , reach 5 ft. Hit: 5 () Piercing damage plus 7 () Poison damage.

Hand Crossbow. Ranged Attack Roll: , range 30/120 ft. Hit: 5 () Piercing damage plus 7 () Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits