Monster · CR 1/2 (100 XP) · 2014 rules

Swarm of Centipedes

Medium swarm of Tiny beasts, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 20 ft., climb 20 ft.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: , reach 0 ft., one target in the swarm’s space. Hit: 10 () piercing damage, or 5 () piercing damage if the swarm has half of its hit points or fewer. A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits