Monster · CR 1/2 (100 XP) · 2024 rules

Tough

Small humanoid, neutral

  • Armor Class 12 (natural armor)
  • Hit Points 32 ()
  • Speed 30 ft.
  • Initiative +1 (11)
  • Senses Passive Perception 10
  • Languages Common
  • Challenge 1/2 (100 XP; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: , reach 5 ft. Hit: 5 () Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: , range 100/400 ft. Hit: 6 () Piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits