Monster · CR 3 (700 XP) · 2024 rules

Vampire Familiar

Small humanoid, neutral evil

  • Armor Class 15 (natural armor)
  • Hit Points 65 ()
  • Speed 30 ft., climb 30 ft.
  • Initiative +5 (15)
  • Saving Throws ,
  • Skills , ,
  • Resistances necrotic
  • Senses Darkvision 60 ft., Passive Perception 14
  • Languages Common plus one other language
  • Challenge 3 (700 XP; PB +2)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 5 () Piercing damage plus 7 () Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits