Monster · CR 1/2 (100 XP) · 2024 rules

Warhorse Skeleton

Large undead, lawful evil

  • Armor Class 13 (natural armor)
  • Hit Points 22 ()
  • Speed 60 ft.
  • Initiative +1 (11)
  • Immunities poison, exhaustion, poisoned
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages None
  • Challenge 1/2 (100 XP; PB +2)

Actions

Hooves. Melee Attack Roll: , reach 5 ft. Hit: 7 () Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits