Monster · CR 2 (450 XP) · 2024 rules

White Dragon Wyrmling

Medium dragon, chaotic evil

  • Armor Class 16 (natural armor)
  • Hit Points 32 ()
  • Speed 30 ft., fly 60 ft., burrow 15 ft., swim 30 ft.
  • Initiative +2 (12)
  • Saving Throws ,
  • Skills ,
  • Immunities cold
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
  • Languages Draconic
  • Challenge 2 (450 XP; PB +2)

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: , reach 5 ft. Hit: 6 () Slashing damage plus 2 () Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 () Cold damage. Success: Half damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits