Monster · CR 5 (1,800 XP) · 2024 rules

Xorn

Medium elemental, neutral

  • Armor Class 19 (natural armor)
  • Hit Points 84 ()
  • Speed 20 ft., burrow 20 ft.
  • Initiative +0 (10)
  • Skills ,
  • Immunities poison, paralyzed, petrified, poisoned
  • Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
  • Languages Primordial (Terran)
  • Challenge 5 (1,800 XP; PB +3)

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.

Actions

Multiattack. The xorn makes one Bite attack and three Claw attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 17 () Piercing damage.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 8 () Slashing damage.

Bonus Actions

Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits