Monster · CR 7 (2,900 XP) · 2024 rules

Young Copper Dragon

Large dragon, chaotic good

  • Armor Class 17 (natural armor)
  • Hit Points 119 ()
  • Speed 40 ft., fly 80 ft., climb 40 ft.
  • Initiative +4 (14)
  • Saving Throws ,
  • Skills , ,
  • Immunities acid
  • Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
  • Languages Common, Draconic
  • Challenge 7 (2,900 XP; PB +3)

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.

Rend. Melee Attack Roll: , reach 10 ft. Hit: 15 () Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 () Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits