Spell · 2nd level · 2014 rules

Branding Smite

2nd-level evocation

  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, Up to 1 minute
  • Classes: Paladin

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra radiant damage to the target, which becomes visible if it’s invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by for each slot level above 2nd.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits